Retention: Player retention
The share of players who return after a set number of days.
A limited release in a few markets before the global launch.
A soft launch is a limited release of a game in a small number of markets. It lets the team measure retention, monetisation and stability with real players, and fix problems before a wide launch.
A soft launch measures retention, monetization and stability with real players before you spend heavily on a global launch. It is the time to test onboarding, tune the economy and prices, and check how well the store page converts.
Teams pick smaller markets that resemble their main target, often English-speaking ones. There is no fixed length. Run it until retention and revenue numbers are stable enough to read.
Scale marketing, fix what the numbers show, or stop. Read ARPDAU, LTV and eCPI together to make that call.
See the mobile game publishing guide and the mobile game launch checklist.
The share of players who return after a set number of days.
The average cost of each install, including organic installs the ads helped bring.
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