Retention: Player retention
The share of players who return after a set number of days.
Running a game after launch with updates, events and offers.
LiveOps, short for live operations, is the work of running a game after launch: content updates, timed events, offers, balance changes and support. Good LiveOps gives players reasons to return.
Teams watch retention by day, sessions per player and revenue per daily active user (ARPDAU). An event that lifts day 7 retention or ARPDAU without hurting the other is working.
LiveOps is planned before launch. The game needs remote configuration, event tooling and analytics in place, and the soft launch is the time to test them. Our publishing service covers live operations after release.
The share of players who return after a set number of days.
Revenue earned per active user on a given day.
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